Post jam update 1.1
Lands Of Dunmatch » Devlog

Here is the a bit late post jam update.
1.1 changes:
- Changed a LOT of internal card's interaction logic.
- Fixed Weapon and Key highlight buttons cooldown.
- Fixed and added Traps highlight button (cutted off in jam version because of BUG and a lack of time -_-)
- Fixed Bomb's addition 4 erroneous explosions.
- Fixed rendering order of Boss and Door oncard counters.
- Now you cannot open Weapons and Keys by pairing them with the Void cards, instead you throwing them out into the abyss. Be careful!
- Now Mobs and Boss doesn't stay revealed on board forever if you are opened them. After some amount of player actions passed they hiding again.
- Added info about control buttons all over the game. Now you may press F1 during the gameplay to show/hide the controls reminder. Additioinally, this info shown on the screen when game is paused (which can be toggled with Escape =)).
- Added tutorial that shows game basics.
- Locked and not locked doors now visually differs: locked now have a big lock on them.
- Changed win and gameover conditions a bit. Now you cannot win simply opened enough cards and can lose if no weapons left on board.
Files
lands_of_dunmatch_jam_1.1.rar 23 MB
4 hours ago
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Lands Of Dunmatch
match-two-like puzzle game
Status | In development |
Author | rzhavyn |
Genre | Puzzle |
Tags | Board Game, Dungeon Crawler, match-two, Pixel Art, pygame-ce, Roguelike, Top-Down |
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